Then you grab and incapacitate them whilst a facehugger pops up and does the dirty business for you. Essentially, the name of the game is to pick off the armed guards one-by-one, isolating the unarmed and vulnerable colonists who remain. A minimal HUD now indicates orientation to the floor when on a wall or ceiling and a new focus mode will highlight vents and gaps which can be instantly leapt through, popping out on the other side to munch on unsuspecting squishies as they loiter in corridors, smoking and slagging off the sergeant.Īs you'd expect, the Alien is still quite the mover, rattling along any flat surface to take out marines before they get a chance to bring guns to bear - a process assisted by the pheromone vision which allows you to 'see' the outlines of colonials through walls. Movement, although remaining in the traditional spine-shivering scuttle mould, has also been refined. Visually it's very distinctive, with a more muted pallete wrested from Alien 3, and the fish-eye viewpoint familiar to fans of the first game. We were shown parts of the xenomorph campaign - the last piece of the three-part puzzle to fall into place. Predator at gamescom in Cologne this morning, with Alien gameplay being demonstrated for the first time, alongside new details of the multiplayer. SEGA has been proudly showing off new sections of Aliens vs.